ClientPolicymaxSocketIdle Field

Maximum socket idle in seconds. Socket connection pools will discard sockets that have been idle longer than the maximum.

Connection pools are now implemented by a LIFO stack. Connections at the tail of the stack will always be the least used. These connections are checked for maxSocketIdle once every 30 tend iterations (usually 30 seconds).

If server's proto-fd-idle-ms is greater than zero, then maxSocketIdle should be at least a few seconds less than the server's proto-fd-idle-ms, so the client does not attempt to use a socket that has already been reaped by the server.

If server's proto-fd-idle-ms is zero (no reap), then maxSocketIdle should also be zero. Connections retrieved from a pool in transactions will not be checked for maxSocketIdle when maxSocketIdle is zero. Idle connections will still be trimmed down from peak connections to min connections (minConnsPerNode and asyncMinConnsPerNode) using a hard-coded 55 second limit in the cluster tend thread.

Default: 0

Definition

Namespace: Aerospike.Client
Assembly: AerospikeClient (in AerospikeClient.dll) Version: 7.0.1
C#
public int maxSocketIdle

Field Value

Int32

See Also